

Michael Gray was a designer at Milton Bradley at the time and worked on the Dark Tower rulebook. Here, they saw Dark Tower for the first time: a fantasy adventure game with a central microprocessor-controlled unit. They left the prototype with Milton Bradley for evaluation, who returned it a few weeks later saying it was not interested in publishing the game.Īfter failing to pitch Triumph successfully elsewhere, Burten and Coleman attended the New York Toy Fair in January 1981. They demonstrated their prototype for Triumph, a space-travel adventure game with a round board and a central microprocessor-controlled unit. In February 1980, inventors Roger Burten and Alan Coleman met with Milton Bradley executives at the company’s offices in East Long Meadow, Massachusetts. The game's iconic tower is surrounded by a circular board depicting its fantasy world. “That’s a big pill to swallow there.” But there was another reason Dark Tower vanished, destined to become a game which - when mentioned by Daviau years later while working at Hasbro, which absorbed Milton Bradley in 1984 - would cause older heads to shake and more seasoned shoulders to slump. “The idea of spending a hundred dollars on a board game was unthinkable back then,” notes Jacobson. Partly it was a matter of the game’s huge production cost, not to mention its hefty price point. As Daviau puts it, in a dramatic stage whisper: “And then it was gone.” Yet, despite being Milton Bradley’s big game of Christmas ’81, Dark Tower quickly disappeared, fading fast into tabletop legend. It also had a grandiosity to it: the size and majesty of the tower. It felt more like D&D, and you could play it solo, too. “It wasn’t like Dark Tower invented the idea of playing against an electronic component,” he says, “but it felt like there was a brain in there it felt like there was a DM in there. Jacobson, who also has fond memories of playing it as a kid, the game was revolutionary. The modern reboot upgrades the simple microprocessor in the original's tower with a fully-featured mobile companion app connected via Bluetooth.

But my uncle worked stocking shelves at retail stores for Milton Bradley, and he had a copy of the game he let me play.” It was quite pricey at the time - actually the price is comparable to ours right now, once you scale for inflation.

“I remember being at my grandmother’s house and playing it and playing it with my brothers and cousins during the summer after it came out,” Daviau reminisces. Having raised more than $4 million from over 23,000 backers on Kickstarter, it’s clear the force of nostalgia is strong with this one.

“I was just getting into Dungeons & Dragons and computer games at the time,” recalls Rob Daviau, “so it kind of blew my 12-year-old mind.” As chief restoration officer at Restoration Games, the veteran designer of Risk Legacy is currently working hard on Return to Dark Tower, a highly anticipated 21st-century bells-and-whistles sequel/remake whose creative team also includes Beasts of Balance designer Tim Burrell-Saward and Gloomhaven creator Isaac Childres. The battle was joined… and I was victorious!”īy today’s standards, the backlit illustrations on the Tower’s slides and its 8-bit bleeps feel charmingly primitive - but in the early eighties it was impressively, enticingly state-of-the-art. Then, ahead of my opponent, I made my move. The computer kept track, giving me secret information: pictures, sounds, surprises. “In this amazing game, I had to find three keys, lay siege to the tower and defeat the enemy within,” intoned the grey-bearded, wild-eyed Welles.
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The creator of 1941 cinematic masterpiece Citizen Kane was chosen by game giant Milton Bradley to front its TV ad campaign for Dark Tower: an impressive, expensive, electronically enhanced tabletop fantasy experience which fired imaginations (and threatened parents’ bank balances) with its circular board and foot-high black plastic, computer-controlled rotating centrepiece. For many kids in 1981, the adventure started with Orson Welles.
