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Gamesalad actor
Gamesalad actor






gamesalad actor
  1. #GAMESALAD ACTOR HOW TO#
  2. #GAMESALAD ACTOR FULL#

For instance, an index attribute with a value of 4 that was told to subtract 6 would then have a value of 0, not -2.Įxisting attributes in your game can be viewed in the Scene editor (in the Inspector, chose either the “Game” or “Scene” tab, and then the “attributes” tab below) and in the Actor editor (the left-hand side contains a list). Index attributes can fulfill many of the same roles as Integers, but have the interesting feature of being unable to store a negative number. Index: positive whole numbers, such as 0, 1, 58, 2804.Angle attributes are primarily used with objects that rotate or have some sort of angular movement, including launchers, such as the cannon in our “cannon physics” template. You can use decimal values here as well within this range. Angles: allows for values from 0 to 359, representing the degrees of a circle.

gamesalad actor

Real attributes allow developers to include fractional events, such as time ticking down (or up), pouring a volume of liquid, or hit point / damage records where fractions of a point can be dealt. Obviously integers can work here as well.

  • Real: allows for decimal values, such as 3.582, 0.882, and -2.5.
  • A few of the many possible uses are storing the game’s score, specifying the number of units to spawn, or keeping track of how many reward objects are left in a scene. Integer is one of the more versatile attributes.
  • Integer: whole number values, such as 15, 0, 42, and 5801.
  • These are primarily used in conjunction with the “display text” behaviors to display scene titles, actor names, and much more. Boolean attributes can be changed to true or false with the “change attribute” behavior. All Actors start with at least one boolean attribute by default under “physics” in their attribute list to toggle whether or not the actor is movable. One example use for this could the status of a button or door, where “true” would be open / on, and “false” would be closed / off. There are six different types of attributes:

    gamesalad actor

    Actor attributes can only be accessed by an actor instance, but can be initially defined and used in an actor prototype so that all instance of that prototype can have predefined behaviors. Scene attributes can only be accessed in a particular scene but all actor instances in that scene can individually be edited to view, use, and modify those scene attributes. Game attributes can be accessed by all actor prototypes and instances so that they can be seen in any scene.

    #GAMESALAD ACTOR HOW TO#

    We’ll touch on existing attributes briefly, and then discuss how to use custom attributes for anything in your game.Īttributes exist for your game, your scenes, and your actors. There are also options for creating custom attributes for any information you may wish to store as the developer. These preset list of attributes control certain base activities, such as scene size, actor motion, and game time. GameSalad comes with a large number of existing attributes in every game project, storing information about actors, scenes, and the game itself. At the same time, another attribute might be used to record the amount of time it takes to go around the track, or your final score. Creating an attribute to record the speed of your racer gives you the flexibility to easily change that speed in a way that can be referenced in a variety of situations, such as accelerating, braking, and collisions. For instance, say you’re building a racing game. If you’re struggling with this concept, focus on the numeric aspect of attributes. Any time you need to record a number (or an angle, or a piece of text), creating a new attribute is probably the best way to do it.

    #GAMESALAD ACTOR FULL#

    Understanding how to use Attributes properly is crucial to unlocking the full power of GameSalad.Īttributes are essentially variables. They can easily be used for anything from the angle at which a cannonball is launched to displaying the name of a character in a game to recording a rapidly-changing score. They are essentially value-holders they’re designed to store numerical or text values to be used for different situations. Attributes are one of the most powerful aspects of GameSalad. In this tutorial, we’ll take a look at Attributes in GameSalad.








    Gamesalad actor